category_boards.go
TLDR
This file contains the implementation of several methods related to managing category boards in the focalboard server. These methods include creating default categories, creating boards categories, adding or updating user category boards, reordering category boards, and setting board visibility.
Methods
GetUserCategoryBoards
This method retrieves the category boards for a user and returns them as a slice of model.CategoryBoards
objects.
createDefaultCategoriesIfRequired
This method checks if the default category boards exist for a user and creates them if they don't. It takes the existing category boards, user ID, and team ID as parameters and returns the newly created category boards.
createBoardsCategory
This method creates a new boards category for a user. It creates the category and moves all boards that do not belong to any other category into this category. It takes the user ID, team ID, and existing category boards as parameters and returns the newly created category.
AddUpdateUserCategoryBoard
This method adds or updates the category boards for a user. It takes the team ID, user ID, category ID, and a slice of board IDs as parameters.
ReorderCategoryBoards
This method reorders the category boards for a user. It takes the user ID, team ID, category ID, and a new order of board IDs as parameters and returns the new order.
verifyNewCategoryBoardsMatchExisting
This method verifies that the new order of category boards matches the existing category boards for a user. It takes the user ID, team ID, category ID, and the new order of board IDs as parameters and returns an error if the lengths or the individual board IDs don't match.
SetBoardVisibility
This method sets the visibility of a board in a category for a user. It takes the team ID, user ID, category ID, board ID, and a boolean value indicating the visibility as parameters. It updates the board visibility and broadcasts the change to other users.
package app
import (
"errors"
"fmt"
"github.com/mattermost/focalboard/server/model"
)
const defaultCategoryBoards = "Boards"
var errCategoryBoardsLengthMismatch = errors.New("cannot update category boards order, passed list of categories boards different size than in database")
var errBoardNotFoundInCategory = errors.New("specified board ID not found in specified category ID")
var errBoardMembershipNotFound = errors.New("board membership not found for user's board")
func (a *App) GetUserCategoryBoards(userID, teamID string) ([]model.CategoryBoards, error) {
categoryBoards, err := a.store.GetUserCategoryBoards(userID, teamID)
if err != nil {
return nil, err
}
createdCategoryBoards, err := a.createDefaultCategoriesIfRequired(categoryBoards, userID, teamID)
if err != nil {
return nil, err
}
categoryBoards = append(categoryBoards, createdCategoryBoards...)
return categoryBoards, nil
}
func (a *App) createDefaultCategoriesIfRequired(existingCategoryBoards []model.CategoryBoards, userID, teamID string) ([]model.CategoryBoards, error) {
createdCategories := []model.CategoryBoards{}
boardsCategoryExist := false
for _, categoryBoard := range existingCategoryBoards {
if categoryBoard.Name == defaultCategoryBoards {
boardsCategoryExist = true
}
}
if !boardsCategoryExist {
createdCategoryBoards, err := a.createBoardsCategory(userID, teamID, existingCategoryBoards)
if err != nil {
return nil, err
}
createdCategories = append(createdCategories, *createdCategoryBoards)
}
return createdCategories, nil
}
func (a *App) createBoardsCategory(userID, teamID string, existingCategoryBoards []model.CategoryBoards) (*model.CategoryBoards, error) {
// create the category
category := model.Category{
Name: defaultCategoryBoards,
UserID: userID,
TeamID: teamID,
Collapsed: false,
Type: model.CategoryTypeSystem,
SortOrder: len(existingCategoryBoards) * model.CategoryBoardsSortOrderGap,
}
createdCategory, err := a.CreateCategory(&category)
if err != nil {
return nil, fmt.Errorf("createBoardsCategory default category creation failed: %w", err)
}
// once the category is created, we need to move all boards which do not
// belong to any category, into this category.
boardMembers, err := a.GetMembersForUser(userID)
if err != nil {
return nil, fmt.Errorf("createBoardsCategory error fetching user's board memberships: %w", err)
}
boardMemberByBoardID := map[string]*model.BoardMember{}
for _, boardMember := range boardMembers {
boardMemberByBoardID[boardMember.BoardID] = boardMember
}
createdCategoryBoards := &model.CategoryBoards{
Category: *createdCategory,
BoardMetadata: []model.CategoryBoardMetadata{},
}
// get user's current team's baords
userTeamBoards, err := a.GetBoardsForUserAndTeam(userID, teamID, false)
if err != nil {
return nil, fmt.Errorf("createBoardsCategory error fetching user's team's boards: %w", err)
}
boardIDsToAdd := []string{}
for _, board := range userTeamBoards {
boardMembership, ok := boardMemberByBoardID[board.ID]
if !ok {
return nil, fmt.Errorf("createBoardsCategory: %w", errBoardMembershipNotFound)
}
// boards with implicit access (aka synthetic membership),
// should show up in LHS only when openign them explicitelly.
// So we don't process any synthetic membership boards
// and only add boards with explicit access to, to the the LHS,
// for example, if a user explicitelly added another user to a board.
if boardMembership.Synthetic {
continue
}
belongsToCategory := false
for _, categoryBoard := range existingCategoryBoards {
for _, metadata := range categoryBoard.BoardMetadata {
if metadata.BoardID == board.ID {
belongsToCategory = true
break
}
}
// stop looking into other categories if
// the board was found in a category
if belongsToCategory {
break
}
}
if !belongsToCategory {
boardIDsToAdd = append(boardIDsToAdd, board.ID)
newBoardMetadata := model.CategoryBoardMetadata{
BoardID: board.ID,
Hidden: false,
}
createdCategoryBoards.BoardMetadata = append(createdCategoryBoards.BoardMetadata, newBoardMetadata)
}
}
if len(boardIDsToAdd) > 0 {
if err := a.AddUpdateUserCategoryBoard(teamID, userID, createdCategory.ID, boardIDsToAdd); err != nil {
return nil, fmt.Errorf("createBoardsCategory failed to add category-less board to the default category, defaultCategoryID: %s, error: %w", createdCategory.ID, err)
}
}
return createdCategoryBoards, nil
}
func (a *App) AddUpdateUserCategoryBoard(teamID, userID, categoryID string, boardIDs []string) error {
if len(boardIDs) == 0 {
return nil
}
err := a.store.AddUpdateCategoryBoard(userID, categoryID, boardIDs)
if err != nil {
return err
}
userCategoryBoards, err := a.GetUserCategoryBoards(userID, teamID)
if err != nil {
return err
}
var updatedCategory *model.CategoryBoards
for i := range userCategoryBoards {
if userCategoryBoards[i].ID == categoryID {
updatedCategory = &userCategoryBoards[i]
break
}
}
if updatedCategory == nil {
return errCategoryNotFound
}
wsPayload := make([]*model.BoardCategoryWebsocketData, len(updatedCategory.BoardMetadata))
i := 0
for _, categoryBoardMetadata := range updatedCategory.BoardMetadata {
wsPayload[i] = &model.BoardCategoryWebsocketData{
BoardID: categoryBoardMetadata.BoardID,
CategoryID: categoryID,
Hidden: categoryBoardMetadata.Hidden,
}
i++
}
a.blockChangeNotifier.Enqueue(func() error {
a.wsAdapter.BroadcastCategoryBoardChange(
teamID,
userID,
wsPayload,
)
return nil
})
return nil
}
func (a *App) ReorderCategoryBoards(userID, teamID, categoryID string, newBoardsOrder []string) ([]string, error) {
if err := a.verifyNewCategoryBoardsMatchExisting(userID, teamID, categoryID, newBoardsOrder); err != nil {
return nil, err
}
newOrder, err := a.store.ReorderCategoryBoards(categoryID, newBoardsOrder)
if err != nil {
return nil, err
}
go func() {
a.wsAdapter.BroadcastCategoryBoardsReorder(teamID, userID, categoryID, newOrder)
}()
return newOrder, nil
}
func (a *App) verifyNewCategoryBoardsMatchExisting(userID, teamID, categoryID string, newBoardsOrder []string) error {
// this function is to ensure that we don't miss specifying
// all boards of the category while reordering.
existingCategoryBoards, err := a.GetUserCategoryBoards(userID, teamID)
if err != nil {
return err
}
var targetCategoryBoards *model.CategoryBoards
for i := range existingCategoryBoards {
if existingCategoryBoards[i].Category.ID == categoryID {
targetCategoryBoards = &existingCategoryBoards[i]
break
}
}
if targetCategoryBoards == nil {
return fmt.Errorf("%w categoryID: %s", errCategoryNotFound, categoryID)
}
if len(targetCategoryBoards.BoardMetadata) != len(newBoardsOrder) {
return fmt.Errorf(
"%w length new category boards: %d, length existing category boards: %d, userID: %s, teamID: %s, categoryID: %s",
errCategoryBoardsLengthMismatch,
len(newBoardsOrder),
len(targetCategoryBoards.BoardMetadata),
userID,
teamID,
categoryID,
)
}
existingBoardMap := map[string]bool{}
for _, metadata := range targetCategoryBoards.BoardMetadata {
existingBoardMap[metadata.BoardID] = true
}
for _, boardID := range newBoardsOrder {
if _, found := existingBoardMap[boardID]; !found {
return fmt.Errorf(
"%w board ID: %s, category ID: %s, userID: %s, teamID: %s",
errBoardNotFoundInCategory,
boardID,
categoryID,
userID,
teamID,
)
}
}
return nil
}
func (a *App) SetBoardVisibility(teamID, userID, categoryID, boardID string, visible bool) error {
if err := a.store.SetBoardVisibility(userID, categoryID, boardID, visible); err != nil {
return fmt.Errorf("SetBoardVisibility: failed to update board visibility: %w", err)
}
a.wsAdapter.BroadcastCategoryBoardChange(teamID, userID, []*model.BoardCategoryWebsocketData{
{
BoardID: boardID,
CategoryID: categoryID,
Hidden: !visible,
},
})
return nil
}